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23/24 Games Art Pipeline
3D Project IP Research I chose Onmyoji as my IP as I was inspired by the vibrant colours of some of the designs as well as understanding how they have translated different folklore characters into game characters. As a lot of the human like characters lack individuality and can come across as having the same…
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25/26 DPS
Introduction: why did I want to do dps, what do I hope to achieve? What are my plans and what do I need to accomplish them? Address some of my struggles in previous years (motivation, time management, holding myself accountable). Main goal: experience and figuring out what it is I want to do. 29/9/25 –…
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24/25 Exploratory Practice
In the very early stages of the character creation I did not have a solid idea on what they would look like. I explored different ways I could use shape language and how that could feed into the current ideas I had for my character. Design exploration When designing the specifics for the outfit I…
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24/25 Professional Practice
Pitch Pack (old) Research To gather inspiration and generate ideas I made a Pinterest board for the project, where I separated my different tasks into separate sections, to create separate moodboards. This allowed me to compare the work of different artists and helped me to develop my work further after we delivered the pitch pack.…
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Visual Immersion (2025)
Artiswitch as an initial reference I was initially inspired by Artiswitch due to their use of various settings connected through a single point (the shop), creating a liminal like chain of locations, breaking the boundaries of what should and shouldn’t exist in reality. Artiswitch strongly uses layout and colour to blatantly express different emotions. The…
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